Vulkan Developer(s) Khronos Group Initial release February 16, 2016; 2 years ago ( 2016-02-16 ) (1) Stable release 1.1.83 (August 13, 201.
CIG was developing Star Citizen on DirectX 11 with the expectation to support DirectX 12 upon release. Vulkan facilitates single-API support for older version of Windows without forfeiting performance and features. It seems the developers are now moving completely away from DirectX in favor of Khronos Group’s API. Developer Ali Brown.Vulkan Runtime Libraries Windows 10. If you want to uninstall it go to your control panel, Uninstall a Program. Scroll down the table of apps and see if there’s a tool called Vulcan Runtime Libraries. Vulkan Runtime Libraries is what we call an” Application Programming Interface,” or API, created by a firm known as the Khronos Group. An API is a script which provides two pieces of.Star Citizen will use Vulkan, not DirectX 12, DX11 to be phased out. Posted by: in Gaming March 23, 2017 0 236 Views. Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Instead of using Microsoft’s DX12, Star Citizen will use Vulkan, with DirectX 11 support also being phased out. The news comes from.
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Star Citizen developer Cloud Imperium Games is thinking about dropping DirectX support completely from the title. Instead, the game might solely support the cross-platform open graphics API Vulkan, created by The Khronos Group. The API is already used in many popular and successfull titles, including Doom and Dota 2. Furthermore, it runs on Windows 7, 8 and 10 and potentially even on Linux.
In a forum post, Star Citizen developer Cloud Imperium Games has announced that it will no longer support DirectX12 for their space-exploration game, opting to go for the Vulkan API instead. Many gaming companies have been slow on the uptake when it comes to DX12, usually claiming it’s much harder to program for than its predecessor, but CIG is the first to set it aside entirely and go for.
A post to the RSI Community Forums explains a change in plans for Star Citizen.In response to a question on the topic, Cloud Imperium’s Alistair Brown explains they are now planning to support the Vulkan graphics API instead of DirectX 12 in their spaceflight game (thanks DSOGaming).Among other advantages, this will not require the use of Windows 10.
Star Citizen moves into Vulkan, ditches DX12 support Cloud Imperium Games moves away from DX12, and into the arms of Vulkan for Star Citizen By Anthony Garreffa on Mar 19, 2017 06:22 pm CDT - 1.
Anyways I am looking forward to it because vulkan promises less cpu overhead (the game currently is cpu bottlenecked) and linux support (probably not before beta). Star Citizen might be one of those games that really benefit from vulkan as I imagine the procedural planet and city tech to be quite expensive in terms of draw calls. (Not a.
Vulkan is a modern cross-platform graphics and compute API currently in development by the Khronos consortium. The Khronos members span the computing industry and are jointly creating an explicit and predictable API that satisfies the needs of software vendors in fields as varied as game, mobile and workstation development. Vulkan's conscious API design enables efficient implementations on.
At the moment, only a handful of games, such as Dota 2 and Doom, support the use of the Khronos Group’s Vulkan API. Now, another studio joins the list: Cloud Imperium Games (CIG), which is known for its current development on Star Citizen. Vulkan is supposed to provide better performance for players while also reducing driver overhead and providing more control over GPU resources to developers.
Roberts Space Industry (RSI), the developer behind the Star Citizen game, said that it will drop DirectX 11 support and stop all development on a DirectX 12 version, focusing solely on the Vulkan API.
Refuel. Repair. Rearm. Become a one-person support crew with Aegis Dynamics’ versatile Vulcan, supplying aid to pilots on the fly. Whether pinned down under heavy fire and in need of ammunition, low on quantum fuel after an ill-planned jump, or stranded in unknown space with a busted thruster, a pilot in distress can always count on a Vulcan and its cadre of drones to lend speedy, efficient.
It has now been announced that Star Citizen will now be developed on the Vulkan API exclusively, with plans to drop DirectX 11 support and cease all development of a DirectX 12 version. RSI see this as a logical step forward for the title, as the API will support Windows 7, 8 and 10 as well as Linux, making all game optimisations for this API applicable to every OS.
About. E-book. Tutorial structure. About. This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. This new interface allows you to better describe what your application intends to do, which can lead to better performance and less surprising.
Space exploration MMO Star Citizen is set to drop support for DirectX 11 and instead focus its support for the Vulkan API, rather than adopt DirectX 12. The game’s developer, Cloud Imperium, has.
The Star Citizen developer has confirmed that the game will be ditching support for DirectX entirely going forward in favour of the Vulkan graphics renderer API. DirectX 12 and Vulkan are low.